![]() And there was some severe distortion around the controllers and my hands. Depth perception felt a bit off, making me feel uncomfortable walking around the busy demo room. Switching between the two was pretty seamless within the app.īut that’s pretty different than a true AR experience. Whether this was in a completely virtual space or in the HTC demo room was completely up to me. I was drawing on a virtual easel, trying to paint the image of a sculpture in the middle of the room. That was most notable in an app I tried called Gesture VR. It was pretty neat being able to jump between a fully immersive VR experience and bringing and mixed reality. Image used with permission by copyright holder Unlike in VR, I didn’t feel completely removed from my surroundings, making it far easier to talk with the people around me or pick up the controllers. Clarity is decent enough to feel like I was making eye contact with people, and I was able to more interact with stuff in the real world. I could see my surroundings fairly well, and felt comfortable interacting with the people around me. ![]() To create the illusion of true AR, the Vive XR Elite gets full color passthrough using external cameras and depth sensors to give you vision of the world outside your headset. So, it’s really the XR, or extended reality, capability that distinguishes this new headset from the rest. It takes the VR capabilities of the Vive Focus 3 and mixes it with the lightweight construction and comfort of the Vive Flow. In many ways, the Vive XR Elite is a direct evolution of HTC’s headsets that came before. We’ll have to see if it ends up in the final consumer versions. This little band appears to be difficult to remove and reattach, though, and doesn’t show up anywhere in the marketing photos. It’s stretchy, so it seems like it’s just meant to keep everything in place. One other note about comfort - the XR Elite doesn’t use a traditional head strap across the top, but it does have a small over-the-head band. But it’s still a pretty incredible engineering feat that the Vive XR Elite can even work like this, though HTC doesn’t imagine this as the primary way of using the headset anyways. ![]() If you had a smaller head, you might have a different experience - but the one-size-fits-all approach feels a bit limiting (and possibly uncomfortable). For my head, the glasses mode wasn’t very comfortable. ![]()
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